using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace InvadersEx02.ObjectModel
{
    public class Bullet : Sprite
    {
        private const string k_AssetName = @"Sprites\Bullet";

        public Bullet(Game game)
            : base(game, k_AssetName)
        {

        }
    }
}